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JeGX's DevBlog
Cool free Textures for Hyperion Demos 
Thursday, September 13, 2007, 02:09 PM - Hyperion
Posted by JeGX
While I was browsing the web looking for a sea texture, I found this site that offers very cool free textures: http://www.filterforge.com/filters/

I found theses color and normal maps of a smiley:


One minute later, both maps in a simple Hyperion demo:



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Hyperion Rendering Speed 
Tuesday, August 28, 2007, 02:24 PM - Hyperion
Posted by Administrator
I've just found this in a topic on BlitzMax forum about Hyperion speed:

"Definitely not faster than Hyperion at www.ozone3d.net. That's basically what I'm looking for. I'll keep doing the major projects in Blitz3D and some flashy small joints and demos in whatever works. If anybody can get the speed of Hyperion in a game centric engine, WOW!! It can be used to make games but the import system makes it a bit impractical. You wanna see how shadows and effects should look in a game, download the demo and run the examples. That Ozone engine is INCREDIBLE!!!" :thumbup: :winkhappy:

LINK: http://blitzmax.com/Community/posts.php?topic=68527

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Hyperion et l'UAC de Windows Vista 
Friday, June 29, 2007, 09:55 AM - Hyperion
Je viens d'avoir une info intéressante par steph3d, qui a testé Hyperion sous Vista. Impossible de le faire fonctionner... sauf si on désactive l'UAC de Vista: et là par magie, Hyperion fonctionne à merveille!

Mais kesako l'UAC ? Voilà la definition de l'UAC, extrait de la page suivante: http://www.baudelet.net/windows-vista/u ... ateurs.htm : "Le Contrôle des Comptes Utilisateurs (UAC User Account Control) est une des nouvelles fonctionnalités de Windows Vista permettant de renforcer la protection du système. Celle-ci va se révéler bien gênante à l'usage, elle est activée par défaut et chaque action administrative, comme l'installation d'un programme va déclencher une boîte de dialogue."

Ca c'est une bonne nouvelle! Thanx steph3d :winkhappy:

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Online Multiplayer Game With Hyperion 
Saturday, March 17, 2007, 07:13 PM - Hyperion
If you want to see how Hyperion can play with the network, just have a look at this topic in the oZone3D.Net forums:
http://www.ozone3d.net/smf/index.php/topic,440.0.html

Jusan is doing a remarkable work and I'm always surprised to see what enthusiast people can do with Hyperion. Keep up the good work Jusan :thumbup:
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Fire Demo 
Friday, January 26, 2007, 12:16 PM - Hyperion
I've just released a new hyperion demo. This demo uses the particle system functionalities and shows a pretty cool fire with smoke:



I leeched some particle textures from another cool demo you can find here: shaderx-5-demo-codeexe-shadows.

This demo took me around one hour to be coded: 10% of the time for the real code and 90% for tweaking the fire playing with particles's params. :raspberry:

Anyways, the result is quite convincing even if the particles don't interact with the light... I believe I'll add some glsl entry points
to the Hyperion particle system...

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