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JeGX's DevBlog - HDRR and DoF
HDRR and DoF 
Thursday, May 24, 2007, 11:57 AM - OpenGL
Here are some screenshots of few demos I'm working on these last days. I played with HDRR (High Dynamic Range Rendering) and DoF (Depth of Field) algorithms. These techniques are really terrific in a visual point of view but are somewhat hard to implement and the hardware must be poweful and especially well configured (the right graphics drivers!!!). I'll add the HDDR to Hyperion asap.











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